removed 39,000 games from their app store for failing to comply with China’s licensing requirements. Li, Pei,
“Apple Removes 39,000 game apps from China store to meet deadline”, reuters.com, December 31, 2020.
Epic Games in November 2021 announced that after two years of beta testing Fortnite in China, they would
stop pursuing distributing the game in China after it failed to obtain regulatory approval. and were prohibited
from introducing microtransactions. Kain, Erik “Fortnite is Calling it Quits in China”, forbes.com, November 2,
2021. It appeared that the economics probably didn’t work with a prohibition on microtransactions and the
limitations imposed on minors that significantly reduced the amount of hours they could play games.
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In 2018, the government suspended license approval for new games for both Chinese and foreign games
for nine months. This decision reportedly cost the industry billions of dollars, including losses of $1.5 billion
by Tencent. Liao, Shannon, “Apple blames revenue loss on China censoring video games”, theverge.com,
January 29, 2019.
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Although no official notice was released, China effectively imposed a blanket ban on new games from South
Korea from March 2017 to February 2020, but since then seven games have received ISBN numbers as of
July 2021. Jung-a, Song, “China Approves First Sale of Korean Video Game in Four Years”, ft.com,
December 3, 2020; and Takahashi, Dean, “China is approving more foreign games, but not so many American
ones”, venturebeat.com, February 18, 2020.
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The Chinese government has introduced a series of regulations over the years restricting the amount of
time children under the age of 18 can play video games. The government has enacted these measures
claiming to protect the physical and mental health of minors by preventing game addition and myopia. Ni,
Vincent, “China Cuts Amount of Time Minors Can Spend Playing Online Video Games”, theguardian.com,
August 30, 2021. For some of the previous restrictions involving minors and gameplay see the following
source for a list of the current National Press and Publication Administration anti-fatigue rules in China:
Pilarowski, Greg et al., “Legal Primer: Regulation of China’s Digital Game Industry”, pillarlegalpc.com,
January 6, 2021. In August 2021, China’s National Press and Public Administration (NPPA) issued what at
the time of writing is its most restrictive measure, which includes lowering the number of hours a minor can
play online games from 13.5 to 3 hours per week, and only from 8 to 9 p.m. on Fridays, Saturdays, Sundays
and other legal holidays. Pilarowski, Greg, Yu, Charles, and Ziwei, Zhu, “China Limits Minor Online Game
Time to Three Hours Per Week”, pillarlegalpc.com, September 14, 2021. Shortly thereafter, the government
announced that live streaming services including those involving games would be prohibited from allowing
anyone under 16 from registering to stream online. Sinclair, Brendan, "China Bans Livestreaming by Children
Under 16”, gameindustrybiz.com, September 27, 2021. South Korea also imposed laws limiting players under
16 from playing games from midnight to 6:00 a.m. According to the government, the law known as the
Shutdown Law, and enacted in 2011, was aimed at preventing game addiction. At the time of writing, the law
was in the process of being revoked. Im Eun-byel, "Korea to ax games curfew”, koreaherald.com, August 25,
2021; and Bahk Eu-ji, “Korea to Lift Game Curfew for Chlldren”, koreatimes.co.kr., August 25, 2021.
Both Tencent and NetEase introduced various limitation practices, including time limits on certain games,
gamer ID checks and facial recognition to confirm a player’s age to deal with myopia and game addiction.
Handrahan, Matthew, “NetEase to impose restrictions on young gamers in China”, gamesIndustry.biz,
January 25, 2019; and Valentine, Rebekah, “Tencent adds ‘digital lock’ to certain games in China”,
gamesindustry.biz, March 1, 2019. Also, in 2021, more Chinese companies agreed to consider using facial
recognition to help enforce governmental time limitations on minors. Batchelor, James, "Over 200 Chinese
Games Firms Reportedly Vow to Self-regulate in Face of New Restrictions”, gameindustry.biz., September
24, 2021. Computer cafes, which are used by a significant portion of the gaming community in China, now
require IDs to verify that customers are age 18 or older.
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While most countries have some form of restrictions or warnings on content (imposed by the government
or by industry self-regulatory bodies), China imposes some of the most restrictive limitations involving
violence, political content, distortion of history and sexual relationships. Some of the regulations are vague,
difficult to predict what may be allowed, and are constantly changing. In addition China appears to be heading
towards additional content restrictions involving history, religion, and character gender, to name a few.
Rousseau, Jeffrey, “Chinese Government Tightens Video Game Restrictions”, gameindustry.biz, September
30, 2021. For a list of content regulations in China see Pilarowski, Greg et al., “Legal Primer: Regulation of