This would enable a comprehensive assessment of terrorist abuse of online gaming and assist the
development of new strategies and measures to prevent abuse. The objectives should be to step up
voluntary cooperation and increase the accountability of companies providing e-gaming.
The EU should also address the presence of illegal hate speech on gaming platforms with
gaming companies. Ideally this could happen in one combined dialogue with the gaming platforms.
Companies should be invited to communicate their strategies and the measures (AI tools, reporting
mechanisms, etc.) they are implementing with respect to terrorist content online, illegal hate speech
and terrorist financing.
The EU IRU is well placed to support these public-private partnership efforts, including with
analysis, and to promote outreach activities to companies in the industry, raise their awareness in
relation to the abuse of their services and to provide them the relevant support to tackle such issues.
Finally, the gaming community should be more involved in the fight against terrorist abuse of
online gaming. It would be necessary to launch an awareness campaign among gamers and to
promote the use of reporting mechanisms.
2. Set up a technical dialogue between experts on law enforcement and judicial challenges
relating to online gaming
Technical issues for law enforcement need to be further examined, including in-game
communication and encryption, and potential related difficulties with regard to lawful access to
data, including interception. While Europol and Eurojust could facilitate such an EU internal
dialogue with law enforcement and judicial authorities from the Member States, for example in the
context of the existing exchanges on encryption, technical exchanges with the e-gaming industry
would also be important. Exchanges among EU law enforcement regarding special investigation
techniques related to gaming could also be considered.
Through the SIRIUS Project, the EU IRU will continue to support EU law enforcement in the
process to request cross-border access to electronic evidence from gaming companies as to allow
the investigation and prosecution of crimes facilitated by the abuse of these platforms.