4th Annual Waldron College Interprofessional Symposium & Expo
96
The Nintendo Wii video game console and the Wii Balance Board (WBB), allow players to
physically interact with games and challenge their balancing skills by moving the wireless
controller, pressing its buttons, or shifting their weight on the WBB according to the instructions
on the screen. The Wii is currently used by Occupational therapists and playing with the Wii
holds the potential to strengthen balance and other motor skills in a simulated environment,
resulting in better participation real environments. The purpose of this evidence synthesis is to
investigate if the effectiveness of the Nintendo Wii as an intervention to improve balance for the
well elderly.
CINAHL and Psych INFO databases were used find the seven studies selected for this evidence
synthesis. The search terms used were Wii, elderly, aged, older, elder, geriatric, balance,
occupational therapy, and rehabilitation.
All selected studies indicated that balance improved when the Wii intervention was used and that
it was equal to or more effective than traditional intervention. Both Wii intervention with and
without supervision were effective for improving balance. All studies used the same Wii
materials for sessions lasting 25 minutes to 45 minutes long, from 2 days to 5 days a week, and
occurred in retirement communities or clinical settings.
The evidence supports the Wiis use as an intervention in clinical settings and senior
communities. Occupational therapists can easily adapt the Wii and recommend its use for home
programs. Additional research is needed to discover a just right frequency and duration to create
a best care standard for clients.
df A large number of older adults fall each year. Impaired balance is a common byproduct of the
ageing process that leads to falls. These falls yield neurological and physical injuries that result
in decreased functional mobility and occupational performance.
The Nintendo Wii video game console and the Wii Balance Board (WBB), allow players to
physically interact with games and challenge their balancing skills by moving the wireless
controller, pressing its buttons, or shifting their weight on the WBB according to the instructions
on the screen. The Wii is currently used by Occupational therapists and playing with the Wii
holds the potential to strengthen balance and other motor skills in a simulated environment,
resulting in better participation real environments. The purpose of this evidence synthesis is to
investigate if the effectiveness of the Nintendo Wii as an intervention to improve balance for the
well elderly.
CINAHL and Psych INFO databases were used find the seven studies selected for this evidence
synthesis. The search terms used were Wii, elderly, aged, older, elder, geriatric, balance,
occupational therapy, and rehabilitation.
All selected studies indicated that balance improved when the Wii intervention was used and that
it was equal to or more effective than traditional intervention. Both Wii intervention with and
without supervision were effective for improving balance. All studies used the same Wii
materials for sessions lasting 25 minutes to 45 minutes long, from 2 days to 5 days a week, and
occurred in retirement communities or clinical settings.
The evidence supports the Wiis use as an intervention in clinical settings and senior
communities. Occupational therapists can easily adapt the Wii and recommend its use for home
programs. Additional research is needed to discover a just right frequency and duration to create
a best care standard for clients.