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Dolby Atmos for sound bar applications
June 2018
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Since its introduction in the movie theatre in 2012, Dolby Atmos
®
has revolutionized cinema sound and
reinvigorated home entertainment. Dolby Atmos introduces the concept of object-based audio, in which
sounds are represented as individual objects that can be located anywhere within the space above and
around the listener. With Dolby Atmos tools, content creators can precisely place and move sounds
anywhere in your living room, including overhead, to make entertainment incredibly immersive and
lifelike.
Dolby Atmos and audio objects
Dolby Atmos in the home is an object-based audio format with the capability to reproduce up to 128
simultaneous objects that may be present in the original cinematic mix. Every sound in a scenea
mosquito buzzing, a helicopter taking off, a car horn blaringcan be represented as a separate audio
object that can be positioned and moved throughout the three-dimensional space. The car speeds from
left to right; police officers search the upstairs floor, walking back and forth; the hawk swoops through
the woods, clipping tree limbs as it flaps its wings to gain altitude.
Using sophisticated content creation tools that represent the audio objects in a three-dimensional space,
filmmakers can isolate each audio object in a scene and decide exactly where they want it to be and how
they want it to move. In the final sound mix, the audio objects are combined with positional metadata
data that describes each audio object, including its location, its size or intensity, and its movement.
Figure 1. Filmmakers can use this Dolby Atmos tool to position and direct audio objects throughout the
three-dimensional space.
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In playback systems in the cinema as well as in the home, the Dolby Atmos object audio renderer is the
intelligence that directs the system. Informed of the speaker count, the type of speaker, and the location
of the speaker, the Dolby Atmos object audio renderer decodes the positional object metadata, then
scales and adapts the Dolby Atmos soundtrack in real time for optimal playback, based entirely on the
defined capabilities of the playback system. A key benefit of the Dolby Atmos object audio renderer is its
ability to scale a soundtrack to different room sizes and speaker configurations, providing an optimum
presentation of the original soundtrack in each listening environment.
Dolby Atmos in content today
Major Hollywood studios and studios worldwide are partnering with Dolby to create Dolby Atmos
cinematic presentations. A substantial portion of feature films created today use the Dolby Atmos
format. In North America alone, Dolby Atmos has debuted in the home on Blu-ray Disc
and Ultra HD
Blu-ray
Disc with the support of home video companies, including Paramount, Warner Bros., Universal,
Lionsgate, Fox Pictures, and Sony Pictures Entertainment, and more announcements are scheduled. In
addition, Dolby Atmos content is being created in Japan, China, India, France, Spain, Germany, and the
United Kingdom. Dolby Atmos is also supported by streamed media (over the top [OTT]), as well as by
broadcast providers in North America, China, and France, with more announcements in the near future.
Furthermore, Dolby is working with artists, mixers, and music producers to bring the Dolby Atmos
experience to homes worldwide.
Additionally, game developers are integrating object-based Dolby Atmos compatibility, with games
already on the market and more on the way. In PC systems and in gaming consoles, playback of video
games through a Dolby Atmos system heightens the “wow” factor, bringing gamers a new level of reality
and total immersion in the game environment.
Compatibility
Dolby Atmos content is fully playback-compatible with most home theater systems. Dolby Atmos audio
tracks will play on any conventional channel-based system that support Dolby
®
TrueHD (Blu-ray Disc) or
Dolby Digital Plus
(streaming media) and will deliver traditional 5.1 or 7.1 sound, depending on the
system configuration.
Content providers benefit from not having to maintain separate Dolby Atmos mixes, and consumers
don’t have to worry about the new Dolby Atmos mixes playing on their older systems.
Because of the freedom that Dolby Atmos provides for mixers to position audio objects in the score,
consumers with traditional systems often comment that they enjoy a more intense movie experience
from their channel-based systems during playback of a content encoded with a Dolby Atmos soundtrack.
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Bringing Dolby Atmos to the home theater
The unique scalability of Dolby Atmos object-based audio enables a highly compelling and immersive
listening experience from a variety of playback platforms and speaker layouts. With support for as many
as 34 discrete speakers, the scalability of Dolby Atmos enables a virtually unlimited number of playback
and speaker configurations in the home theater. Today, a home theater enthusiast can choose to
integrate from as few as eight speakers up to and including 34 speakers in a reference playback system.
In fact, Dolby Atmos supports more than 30,000 possible speaker positions within the home theater.
Dolby Atmos debuted in the home theater in 2014, first introduced in audio/video receivers (AVRs),
preprocessors, Dolby Atmos enabled speakers, and home-theater-in-a-box (HTIB) systems. Supported
speaker configurations include 5.1.2 and from 5.1.4 up to and including 7.1.4. (Note: the first digit refers
to the number of traditional listener-level surround speakers, the second digit refers to the number of
subwoofers, and the final digit refers to the number of overhead speakers in the Dolby Atmos setup.)
The scalability of Dolby Atmos also enables even more lifestyle-friendly” speaker configurations,
including sound bar products.
Dolby Atmos in lifestyle-entertainment solutions
When high-definition television (HDTV) on flat-panel displays was introduced, manufacturers promoted
sound bar products as a solution to improve the audio so that it matched the quality of the video. As
display products became thinner, on-board speakers became smaller, and the sound of the television set
was compromised to become nearly unlistenable. The construct of a sound bar could match that of the
display product and fit unobtrusively into most householdsa major consideration for the
marketplace. Unfortunately, most of these products merely replace the sound missing from the on-board
television sets, and most devices do not deliver the degree of quality and immersion that a multispeaker
home entertainment system provides.
More advanced sound bars have come to market equipped with next-generation decoders (for Dolby
Digital Plus and/or Dolby TrueHD) and sophisticated virtualization techniques to provide a deeper sense
of immersion than is available from traditional 2.0- or 2.1-equipped sound bars.
With a wide variety of form factors, prices, and designs, the sound bar is the fastest-growing area in
home entertainment today. This space is ripe for invention and innovation for consumers who demand
more entertainment value and quality from their playback investment.
The unique scalability of Dolby Atmos allowed Dolby engineers and researchers to rethink the sound bar
as a platform for delivering a high-quality immersive audio experience. Years of research and testing have
resulted in a package of interoperable components designed to deliver a highly immersive listening
experience from object-based audio and channel-based contentall from the form factor and
convenience of a sound bar. The result is a highly versatile entertainment solution that can fit into a wide
variety of lifestyles and environments.
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The importance of overhead sound
In real life, sounds come from all around us, including overhead. Having the ability to re-create overhead
sounds is a key element in making Dolby Atmos sound so realistic. If we see a helicopter take off
onscreen and then hear its blades cutting through the air above our heads, the experience makes us feel
like we’re really in the scene, not just watching it.
Dolby Atmos cinemas re-create these overhead sounds with an array of overhead speakers above the
audience. But this is impractical in most home entertainment applications. In sound bar applications,
Dolby has two different approaches to delivering height effects. These different approaches yield a
variety of product options and prices points for consumers.
Sound bars with Dolby Atmos upward-firing elements
Through our knowledge of psychoacoustics and sound physics, Dolby has developed technologies that
create overhead sound from speakers that are located only a few feet off the floor. Dolby Atmos enabled
speakers fire sound upward, where it reflects off the ceiling to accurately reproduce overhead sound.
This technology has been further refined for integration into sound bar products that produce the Dolby
Atmos experience.
Figure 2. Dolby Atmos enabled speakers reflect sound off the ceiling to produce an incredibly lifelike
overhead sound.
The Dolby Atmos enabled speakers are enclosed in a sealed baffle within the sound bar cabinet. During
construction of the sound bar, careful attention is given to avoid horizontal diffusion of sound intended
for overhead effects; the use of a specialized pinna filter in the sound bar further amplifies the
perception of overhead sound originating from the Dolby Atmos enabled speaker elements.
The ideal ceiling height for Dolby Atmos enabled speakers is between 7.5 and 12 feet (2.3 and 3.7 meters).
However, testing at Dolby confirms that listeners can achieve a high-quality overhead experience from
Dolby Atmos enabled speakers in environments where the ceiling height ranges up to 14 feet (4.3
meters). In fact, the system is so robust that recessed lighting fixtures, chandeliers, crown molding, and
heating or air conditioning vents in the ceiling do not noticeably interfere with the Dolby Atmos
experience.
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Dolby Atmos sound bars with height virtualization
Dolby Atmos height virtualization processing leverages Dolby’s deep understanding of human audio
perception to simulate an immersive audio experience while using fewer speakers. For height effects,
virtualization is used to create the sensation of sound above you, originating solely from listener-level
speakers. For systems without discrete surround speakers, virtualization of surround effects is employed
to create enveloping, 360-degree audio without speakers behind or to the side of the listener.
On a technical level, Dolby Atmos height virtualization applies carefully designed height-cue filters to
overhead audio components before they are mixed into listener-level speakers. These filters simulate the
natural spectral cues imparted by the human ear to sounds arriving from overhead. For surround
virtualization, a combination of head-related transfer functions (HRTFs) and cross-talk cancellation are
employed to approximate for the listener’s ears the binaural cues of surround speakers. For both types of
virtualization, special care has been taken to equalize the associated filters so that the timbre of the
audio remains natural anywhere in the listening environment.
Figure 3. This illustration shows the difference between the Dolby Atmos virtual experience and the
traditional sound bar experience.
Content encoded in Dolby Atmos will provide the most realistic audio effect from a product that delivers
the Dolby Atmos experience. The discrete height elements in the Dolby Atmos mix feed the Dolby Atmos
height virtualizer, are processed by the algorithms, and then mixed in to the corresponding listener-level
speakers.
Dolby can support a number of output configurations with the Dolby Atmos height virtualizer, using 2 to
7 listener-level channels to create the sensation of either 2 or 4 overhead speakers.
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Flexibility in design and performance
In designing a sound bar with Dolby Atmos, manufacturers have a high degree of flexibility that enables
them to distinguish their products in the marketplace.
A defining aspect of Dolby Atmos is the reproduction of a height layer of sound above the listener. This
requires the use of Dolby Atmos enabled speakers or virtual processing in the system. For sound bars
that use upward-firing elements, speaker drivers can be integrated into the top of the sound bar or
included in the package as stand-alone modules that match the design of the sound bar.
Such modules likely would be positioned to the left and right sides of the sound bar. Every package that
includes a Dolby Atmos enabled sound bar will incorporate at least twoand, if the sound bar is
equipped with separate rear surround speakers, possibly as many as fourdedicated Dolby Atmos
enabled speakers to reproduce overhead audio objects in the mix.
For enhanced wraparound surround effects, manufacturers may choose to incorporate side-firing
speakers in the system. In most cases, these will be built into the sound bar to ensure a compact
aesthetic. However, it is possible to enclose side-firing drivers into individual Dolby Atmos speaker
modules and have them perform two functions.
At a minimum, a sound bar with Dolby Atmos will incorporate a stereo pair of front-firing speakers. With
a subwoofer added to the package, the configuration is described as 2.1. Using Dolby Atmos enabled
upward-firing elements adds an additional count of height speakers to the nomenclature and starts at a
minimum configuration of 2.0.2. Adding a subwoofer to this product makes it a 2.1.2 configuration.
Individual designs may vary, up to and including a system incorporating three front drivers, two side
drivers, two separate rear surround speakers, a subwoofer, and four Dolby Atmos enabled speakers
(7.1.4).
Most systems incorporate wireless subwoofers, and some manufacturers are already including wireless
surround speakers for an even more immersive experience.
While certain requirements are designed into the specification to ensure optimum performance from the
built-in Dolby Atmos enabled speakers, manufacturers have the flexibility to distinguish their products
and incorporate unique designs that fit the lifestyleand budgetsof their customers.
Ensuring optimum performance from a sound bar with
Dolby Atmos
Here are some guidelines to ensure the best listening performances from a sound bar with Dolby Atmos.
Setup guidelines for Dolby Atmos enabled sound bars with upward-firing elements
For optimum playback performance with dramatic overhead effects, mount the Dolby Atmos enabled sound
bar at or slightly above a seated listeners ear level. You can place the sound bar on a console in front of the
TV display or on a
shelf or wall underneath the TV. The upward-firing Dolby Atmos drivers in the sound bar
must have clear line-of-sight access
to the ceiling. For best results, avoid mounting the sound bar in a
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cabinet or underneath a soffit, as this will disrupt the reproduction of the overhead layer of sound that is
essential to the three-dimensional Dolby Atmos experience.
When possible, position the sound bar in front of the TV display so that the screen does not disrupt or
interfere with the direct pathway of the
overhead sound.
The ceiling surface is also an important contributor to the performance of a Dolby Atmos enabled sound
bar. The ideal ceiling height is between 7.5 and 12 feet (2.3 and 3.66
meters). The ceiling should be
constructed of an acoustically reflective material, such as wallboard, plaster, hardwood, or any rigid, non-
sound-absorbing material. For optimal playback, the ceiling should be flat. A shallow vaulted ceiling will
provide acceptable performance.
The performance of the Dolby Atmos enabled speakers is so robust that a popcorn-finished ceiling,
chandeliers, and can-style lighting do not interfere with or negatively impact the effect. It is best to avoid
ceilings with acoustic tiles, as these tend to absorb the overhead sound of a Dolby Atmos playback
system.
If the sound bar has built-in side-firing (surround) speakers, for optimal performance you should ensure
that the
sound from these speakers is in the direct line of sight with the side walls and that the speakers
first reflection to the listener is unobstructed by furniture or other sound-absorbing materials.
For an ideal playback experience, a Dolby Atmos enabled sound bar should be located at least 4 to 5 feet
(1.2 to 1.5 meters) from the listener’s seated position. Avoid sitting too close to the sound bar, and avoid
positioning the sound bar so low that you are looking down on the top of the sound bar, as this will
disrupt the sonic effect.
Setup guidelines for sound bars that deliver a virtual Dolby Atmos experience
For ideal results, place the sound bar below your television at approximately ear level and orient the
seating position so that it directly faces the television. Avoid placing any obstructions between the
sound bar and the listening position. The Dolby height virtualizer is extremely flexible and does not
require any special room considerations to work. All viewers within the seating area will experience an
enhanced height sensation that previous sound bars do not provide.
Content playback
Dolby Atmos object-based audio can be delivered via Dolby Digital Plus and Dolby TrueHD audio codecs.
Both formats also support delivery of traditional channel-based audio. By contrast, the Dolby Digital
format supports only channel-based audio.
A sound bar with Dolby Atmos is designed to support a wide variety of Dolby Atmos and traditional
channel-based content and sources, including:
Blu-ray and Ultra HD Blu-ray Disc media with Dolby TrueHD and Dolby Digital Plus soundtracks
File-based and over-the-top streaming media formats supported by Dolby Digital and Dolby
Digital Plus
DVD video discs supported by Dolby Digital
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Cable, terrestrial, and direct broadcast systems supported by Dolby Digital and Dolby Digital Plus
Video game consoles that support Dolby Atmos content through Dolby Metadata-enhanced
Audio Transmission (Dolby MAT) transport
PCM and other content decoded and upmixed with Dolby surround sound
Making connections
A Blu-ray player that fully conforms to the Blu-ray specification can play a Dolby Atmos encoded movie
without a firmware update. The Blu-ray player will need to be connected to the Dolby Atmos enabled
sound bar via HDMI
®
and set internally to support audio bitstream out. Note that many Blu-ray players
default to secondary audio (also referred to as “mix” mode), a playback configuration in which third-party
content is mixed with the primary soundtrack and output as a Dolby Digital or other channel-based
signal. The user must disable this feature to ensure full decoding and playback of Dolby Atmos content.
Dolby Atmos content will be delivered to the sound bar through a connected Blu-ray player, set-top box,
video game console, digital media adapter, PC, or mobile device (for example, a tablet or smartphone) via
HDMI and bitstream output.
There’s also no need to buy new HDMI cables. The current HDMI specification (v1.4 and later) fully
supports transmission of Dolby Atmos encoded audio.
Building the perfect sound bar: ingredients
A sound bar with Dolby Atmos employs many of the following Dolby ingredients, designed to work in
unison to produce an extraordinary, enveloping, three-dimensional audio experience:
Advanced Dolby Atmos decoders, including Dolby Digital Plus and Dolby TrueHD
Dolby Metadata-enhanced Audio Transmission (Dolby MAT)
Dolby Atmos object-based rendering
Dolby Surround upmixing
Dolby Surround Virtualizer
Dolby audio processing
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Figure 4. This diagram traces the path of the audio signal through the Dolby Atmos enabled
sound bar.
Dolby Atmos in Dolby TrueHD
Dolby expanded the Dolby TrueHD format employed in Blu-ray Disc media to allow the format to support
Dolby Atmos content. Prior to Dolby Atmos, Dolby TrueHD provided lossless support exclusively for
channel-based audio, such as 5.1 and 7.1. We have added a fourth substream to Dolby TrueHD to support
Dolby Atmos playback. This substream represents a losslessly encoded, fully object-based mix.
Dolby Atmos signals encoded in Dolby TrueHD are transmitted from a Blu-ray player to your sound bar
with Dolby Atmos through an HDMI connection. The sound bar receives the Dolby TrueHD soundtrack and
its associated object-based audio and positional metadata, and then decodes, processes, and renders
the sound to the specific speaker configuration in the device.
Dolby Atmos audio can be encoded with Dolby TrueHD at multiple sampling rates (including 48 kHz and
96 kHz) and bit depths (16-bit and 24-bit). Dolby Atmos enabled sound bar products will also support
legacy Dolby TrueHD bitstreams at multiple sampling rates (including 48, 96, and 192 kHz) and bit depths
(16-, 20-, and 24-bit) to provide full backward compatibility with legacy Blu-ray Disc media and Dolby
TrueHD music files.
Dolby Atmos in Dolby Digital Plus
Dolby Digital Plus has been updated to include a new decoder capable of processing content encoded for
Dolby Atmos. This module employs new bitstream metadata to extract Dolby Atmos object-based audio
and then outputs this information for further processing by the object audio renderer, which adapts and
scales the Dolby Atmos mix for the onboard speaker system in the sound bar. The sampling rate for
Dolby Atmos content is 48 kHz, the same sample rate as for Dolby Digital Plus content.
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Dolby Digital Plus is employed for over-the-air (OTA) and cable broadcast delivery and is the preferred
audio codec for multichannel OTT or streaming media content.
Full compatibility
Both audio decoders are designed to be fully backward compatible with legacy channel-based Dolby
Digital Plus and Dolby TrueHD soundtracks.
Dolby Atmos in Dolby MAT
A Dolby MAT encoder resides in a Blu-ray player to pack the variable bit-rate Dolby TrueHD bitstreams for
transmission over the fixed bit-rate HDMI. A Dolby MAT decoder is concurrently employed in the Dolby
TrueHD decoder in the sound bar to unpack the Dolby TrueHD bitstreams. With the introduction of Dolby
Atmos, we have expanded the Dolby MAT technology to support encoding and decoding of Dolby Atmos
metadata incorporated in lossless pulse-code modulation (PCM) audio.
A key benefit of Dolby MAT 2.0 is that Dolby Atmos object-based audio can be live encoded and
transmitted from a source device with limited latency and processing complexity. Among the likely
sources are broadcast set-top boxes and game consoles. The Dolby MAT 2.0 decoder in the Dolby Atmos
enabled sound bar outputs the object-based audio and its metadata for further processing inside the
device. The Dolby MAT 2.0 container is scalable and leverages the full potential of the HDMI audio
pipeline.
Dolby Atmos object audio rendering
The Dolby Atmos object audio renderer is the intelligence of a Dolby Atmos enabled sound bar. Dolby
Atmos content consists of both audio objects and positional metadata, which includes information
describing where those sounds should be placed and how they should move, along with other data, such
as the type of audio object represented. The Dolby Atmos object audio renderer is informed of the types
of speakers and their location in the sound bar. Programmed with this information during the
development of the Dolby Atmos enabled sound bar, the object audio renderer scales and adapts audio
information to the specific speaker configuration of the device.
The adaptability of the Dolby Atmos object audio renderer is the key to scaling object-based audio mixes
to lifestyle-oriented playback devices such as a Dolby Atmos enabled sound bar.
Dolby Surround upmixer
Home entertainment enthusiasts have a wide selection of channel-based content, as well as Dolby Atmos
content. The Dolby Surround upmixer is designed to maximize the listening experience of channel-based
content (stereo, 5.1, and 7.1), employing all the built-in speakers in the sound bar to re-create an
accurate, spacious, and immersive rendering of music and movie soundtracks while simultaneously
honoring and maintaining the artist’s intent for the mix.
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Unlike previous wideband upmixing technologies, which operated in the time domain, the Dolby
Surround upmixer operates in the frequency domain, processing multiple perceptually-spaced frequency
bands for a fine-grained analysis of the source signal. The Dolby Surround upmixer can individually steer
frequency bands, producing surround sound with precisely located audio elements and a spacious
ambience. Spatial imaging is complemented through the use of onboard or external Dolby Atmos enabled
speakers.
The Dolby Surround upmixer accepts channel-based audio in any of the following channel configurations:
Two-channel stereo: Left and Right channels
5.1 channel: Left, Center, Right, Left Surround, Right Surround, and Low-Frequency Effects (LFE)
channels
7.1 channel: Left, Center, Right, Left Surround, Right Surround, Left Rear Surround, Right Rear
Surround, and LFE channels
The output of the Dolby Surround upmixer is configured to match the output speaker configuration of
the sound bar. When the input signal does not conform to one of the typical design configurations,
downmixing is applied prior to the Dolby surround upmixer.
Dolby Surround Virtualizer
The Surround Virtualizer employs a combination of advanced head-related transfer functions (HRTFs) and
crosstalk cancellation so that listeners hear the sounds as if they were coming from a multiple-speaker
surround configuration.
The specific HRTFs used present an optimized experience for a large number of listeners in the room. The
virtualization filters are carefully calibrated to produce an uncolored natural sound, even for listeners
outside of the "sweet spot."
The Surround Virtualizer enhances the Front Left, Front Right, Surround, and Overhead channels of the
multichannel signal to create an enveloping virtual surround effect, compensating for the rectangular
form factor of the sound bar.
Figure 5. The Surround Virtualizer soundstage gives the listener a sense of aural spaciousness.
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Dolby audio processing
Employing advanced cognitive and psychoacoustic models of human audio perception, Dolby audio
processing is a technology bundle intended to work seamlessly to deliver a superior audio experience for
all audio content (Dolby Atmos and channel-based audio), including music, movies, and games.
Manufacturers can employ Dolby audio processing to provide a consistent high-quality listening
experience across their system designs. Elements of this technology bundle include the following:
Volume Leveler and Volume Modeler
Dialogue Enhancer
Intelligent Equalizer
Figure 6. This diagram shows the flow of the Dolby audio processing signal.
Volume Leveler
The Volume Leveler feature maintains consistent playback levels regardless of the source selection and
content. For example, when the user switches between different songs in a playlist or switches from
listening to music to watching a movie, the volume stays the same. This feature continuously analyzes
the audio based on a psychoacoustic model of loudness perception to assess how loud a listener
perceives the audio to be. This information is then used to automatically adjust the perceived loudness
to a consistent playback level.
To maintain the quality of the playback performance, Dolby Atmos uses auditory scene analysis, a
cognitive model of audio perception developed through years of research into the science of sound.
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This feature ensures that the loudness of the audio is not adjusted in the audio signal at inappropriate
moments, such as during a naturally fading note in a song. The Volume Leveler is able to adjust individual
channels of the audio and individual frequency bands within a channel to prevent unwanted
compression-based “pumping” and “breathing” artifacts. The result is consistently leveled audio, free
from the artifacts associated with traditional volume-leveling solutions.
Figure 7. The Volume Leveler adjusts and maintains consistent volume levels across content.
Volume Modeler
In the recording studio, audio is mixed at what audio professionals refer to as the reference level,
typically around 85 decibels. Although this is generally considered loud, it’s the volume level at which
most people can perceive the entire spectrum of audio in a mix and hear the intended tonal balance.
This is important because of how we actually hear. Typically, the lower the volume, the less distinctly we
can hear the highs and lows treble and bass. Traditional volume controls, however, treat all
frequencies alike. So when you turn down the volume, you seem to lose the highs and lows, and the tonal
balance suffers.
The Volume Modeler compensates for that. It analyzes the incoming audio, groups similar frequencies
into critical bands, and applies appropriate amounts of gain to each. You’ll always hear the correct tonal
balance, whether at whisper level or dance-party loud.
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Figure 8. The Dolby Volume Modeler adjusts the frequency response for different volume levels to
compensate for the way people perceive loudness.
Dialogue Enhancer
The Dialogue Enhancer dynamically applies processing to improve the intelligibility of the spoken portion
of a recording. This postprocessing feature is designed to improve dialogue perception and
understanding for all listeners. This involves monitoring the audio track to detect the presence of
dialogue.
The Dialogue Enhancer analyzes features from the audio signal and applies pattern recognition to detect
the presence of dialogue from moment to moment. When dialogue is detected, the Dialogue Enhancer
performs two types of dynamic audio processing:
Dynamic spectral rebalancing of dialogue
Dynamic suppression of intrusive signals
The dynamic spectral rebalancing of dialogue enhances the middle to high frequencies, which are most
important to intelligibility. In simple terms, the speech spectrum is altered where necessary to
accentuate the dialogue content in a way that enables the listener to more clearly distinguish the
content.
Dynamic suppression of intrusive signals lowers the level of middle to high frequencies of sounds in the
audio mix that are not related to dialogue. These are sounds that are determined to be interfering with
the intelligibility of the dialogue.
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Figure 9. The Dolby Dialogue Enhancer clarifies the speech spectrum by suppressing interfering sound.
Intelligent Equalizer
The Intelligent Equalizer feature provides consistency of spectral balance, also known as timbre or tone.
This is accomplished by continuously monitoring the spectral balance of the audio and comparing it to a
specified tone, known as the reference tone. An equalization filter dynamically transforms the original
audio tone to the specified reference tone.
This process is different from existing equalization presets found on many audio systems (such as
presets for jazz, rock, or voice), where the presets apply the same change across a frequency, regardless
of the content.
Typically, when a user sets a bass boost level in a traditional equalizer, the setting may not be
appropriate as the bass content in the source audio increases. Too much bass can cause distortion.
The Intelligent Equalizer does not adjust the bass if sufficient bass is evident in the signal. When the
source audio does not have enough bass, the Intelligent Equalizer boosts the bass appropriately. The
result is the desired sound without overprocessing or distortion.
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Figure 10. The Intelligent Equalizer dynamically adjusts audio by applying a compensating gain (volume)
curve.
Conclusion
Dolby audio processing is a package of audio enhancements designed to work in tandem to deliver
consistent high-quality listening experiences from a variety of contentDolby Atmos movies, Blu-ray
and DVD content, broadcast and streaming content, video games, and even stereo music.
The scalability of Dolby Atmos, combined with sophisticated upmixing, virtualization, and digital audio
processing techniques developed by Dolby, enables the most realistic and immersive experiences
currently available in a sound bar.
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Today we can bring a Dolby Atmos experience to the home through established delivery methods, while
maintaining full backward compatibility with legacy playback systems. Years of engineering and research
into accurately translating the Dolby Atmos experience from the cinema to the home have resulted in a
sound bar listening experience that is simply unequaled and must be experienced in your home to be
believed.
Dolby, Dolby Atmos, and the double-D symbol are registered trademarks of Dolby Laboratories. Dolby Digital Plus is a trademark of
Dolby Laboratories. All other trademarks remain the property of their respective owners. © 2018 Dolby Laboratories, Inc. All rights
reserved.