2
In part one of this guide we will look at essential statistics and strategies for all units. In part
two we will reveal previously unknown facts about spells—for clerics and conjurers, and for
warlocks and necrolytes. Part three will reveal the details of all Warcraft units, as well as all
buildings. Packing these insider secrets, you'll be armed with the most deadly weapon of all;
knowledge.
Contents
Insider's Guide ........................................................................................................................................................... 1
PART I: The Insider Point of View ............................................................................................................................. 4
1.1 Good vs. Evil ................................................................................................................................................... 4
1.2 Speed Demons ................................................................................................................................................ 4
1.3 Attack Power and Armour ................................................................................................................................ 4
Additional Calculus ............................................................................................................................................ 5
Hit or miss ......................................................................................................................................................... 6
Upgraded damage ............................................................................................................................................ 6
1.4 Warcraft's Internal Clock .................................................................................................................................. 7
1.5 Heroes ............................................................................................................................................................. 7
1.6 Computer AI Basics ......................................................................................................................................... 8
Computer economy and building priority ........................................................................................................... 8
Computer expansion ......................................................................................................................................... 9
Defending against the computer AI ................................................................................................................... 9
Computer priorities .......................................................................................................................................... 10
1.7 Multi player .................................................................................................................................................... 11
Multi player maps ............................................................................................................................................ 11
Multi player insights ......................................................................................................................................... 11
PART II: The Magic of Azeroth ................................................................................................................................ 12
2.1 Availability of Spells ....................................................................................................................................... 12
2.2 Spells for Humans and Their Allies................................................................................................................ 13
Cleric ............................................................................................................................................................... 13
Conjurer .......................................................................................................................................................... 16
2.3 Spells for the Dead and the Horde ................................................................................................................ 18
Dark Forces ..................................................................................................................................................... 18
Warlock ........................................................................................................................................................... 19
Necrolyte ......................................................................................................................................................... 20
PART III: Unit Statistics and Tables ......................................................................................................................... 24
3.1 Unit Strengths ................................................................................................................................................ 24
3.1.1 Human Units .......................................................................................................................................... 24
3.1.2 Orc Units ................................................................................................................................................ 24
3.1.3 NPC Units .............................................................................................................................................. 24
3.1.4 Heroes .................................................................................................................................................... 24
3.1.5 Building points, times and costs ............................................................................................................. 25
3.2 Spell Sheet .................................................................................................................................................... 25
3.3 Technology and Spell Research Times ......................................................................................................... 25
3.3.1 Spell and research times ........................................................................................................................ 25
3.3.2 Technology costs and research times. ................................................................................................... 26
3.4 Player Ranks ................................................................................................................................................. 26
3.5 Point system .................................................................................................................................................. 27
3.6 Unit details ..................................................................................................................................................... 28
3.6.1 Player controlled units ............................................................................................................................ 28
3.6.2 NPC Non-Player Characters .................................................................................................................. 31
3.6.3 Heroes .................................................................................................................................................... 32
Appendix I: Warcraft data files ................................................................................................................................. 33
Animation file tables ........................................................................................................................................ 33
The first Warcraft: Orcs & Humans demo, aka the Interplay Demo ................................................................ 34
Appendix II: Orcs & Humans C source code ........................................................................................................... 35
Main sources ....................................................................................................................................................... 35
Graphics subroutines sources ............................................................................................................................. 35